Danjou almost immediately got the hang of the whole walking through, lending to my frustration.
(Seriously. She rolled the wish to be mean to him after he scared her and then she rolled the wish to break up with him. Hm, we'll put that on the back burner for now, Bitter. If you're still mad after you've had your baby... then we'll talk...)
(Boy, his evil trait comes out at the most random times...)
"You guys are going to kill me one day," Simone protested.
I shook my head, saying playfully, "Not yet, Mom."
Mom sent me a mom-glare and then stalked inside.
I rolled my eyes, "Duh. Playing."
I jumped up in protest. "I AM grown up! I can play with toys if I want to!"
"I'M NOT GOING TO THE HOSPITAL!" I yelled irrationally.
"Oh, for heavens sake!" my Mom muttered. "ESTEVAN! GET IN HERE!"
In the end, it came down to a choice between Elderberry of Emus Apple.
Emus Apple, it was...
Torch Holders: +1 (2) = 2
Painting of Torch Holder: +5 (1) = 5
Sim Failing School: -5
Visit from Service Sim: -5
Passing Out: -5 (2) = -10
Self-Urination: -5 (5) = -25
Accidental Deaths: -10
Social Worker Visit: -15
Births: +5 (4) = 20
Twin Births: +10
Triplet Births: +15
Fulfilling LTW: +40
Achieving Honor Roll: +5 (2) = 10
Randomizing LTW choice and trait for a generation: +10
Not using spares Happiness points for a generation: +10 (1) = 10
Every 100,000 dollars: +20
NPS Spouse reach the top of their career: +40
Cheat Penalty: -10 (2) = -20
A few scores I'm adding from now on (thanks for the ideas toxi!):
Pets, for each family pet: + 1 (1) = 1
Hands Off for a generation: +10
Total = -7